Hello, I

I'm Jhayne

Immersive Designer

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An extrovert's extrovert, I’m collaborative, systems-minded, and most comfortable at the intersection of art, technology, and problem-solving.

Novelty chaser. Not a nerd, but nerd-adjacent, my eclectic & multi-disciplinary practice combines a wide-ranging set of skills, several of which might surprise you.

You want me on your escape room team.

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Years of multi-disciplinary craft
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Events & Experiences Delivered
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Successful Client Partnerships
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Experience

Professional Profile

Interdisciplinary Designer

I have a track record of being the bridge between technical infrastructure and human behavior. Whether I’m optimizing site-specific operations or managing complex protocols, I like problems that need solving.

Current City

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Toronto

Nationality

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Canadian

Languages

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English (native), Français (basique), RGB/CMYK (bilingual)

LinkedIn

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GitHub

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Dribbble / Behance

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{coming soon}

Communications Architect & Consultant

Communicatrix

Creative communications, technical writing, and process architecture. Often working with words; creating, editing, and managing content for both business and private clients, with specializations in human resources, information security, interactive entertainment, IoT,  Maker Spaces, and operational logistics. Whether auditing a tech firm’s information architecture or ghost-writing for sensitive high-stakes scenarios, I specialize in distilling complexity into clarity.

 

Notable previous clients include Adbusters, WIRED magazine, Hack-A-Day, Magic Leap, The Vancouver Folk Music Festival, and the World Health Organization.

Co-Founder, Organizer, Writer, Editor, Designer

Ideator and one of the two original founders of the So Many Of Us collective, a survivor-led social-justice collective and website that collects and shares personal accounts of people targeted for exploitation by a specific celebrity.

 

Architected a self-governance model that translated complex social needs into functional, democratic protocols.  Built the ethical and technical framework for collecting, verifying, and anonymizing high-stakes human testimonials. Managed the tension between transparency (to prevent further harm) and survivor safety. Conducted an extensive audit of predatory engagement loops, operant conditioning, and toxic hierarchy structures and published findings to illuminate how these “user retention” mechanics (commonly found in tech/gaming) are weaponized for emotional and social control.

 

As covered by The Guardian, Gizmodo, IGN, Comics Beat, Bleeding Cool, The Hollywood Reporter, Screenrant, Cracked, and dozens more.

Co-Founder, Curator, Provocateur

Sunday Suppers

Sunday Suppers was a twice monthly potluck & salon for nourishing bodies, ideas, and community. It ran first in Vancouver, then later, once monthly, in San Francisco, as a deliberate 3rd space where all were welcome. 

 

The format was simple, but effective: a potluck acted as the baseline, upon which was layered a modern-day revival of the traditional salon. While many evenings were dedicated to open conversation, many others were structured around specific workshops, guest-led teaching, or film screenings that required attendees to engage with complex questions. We also encouraged the invitation of  strangers to help ensure a constant flow of new perspectives.

 

Example topics from Sunday Suppers: Audio Walks, Crafting A Zine, Cyanotype Printing, Designing Interactive Storytelling, DIY Natural Pigments, Experiments with Invisible Ink, Ferrofluids, Game Theory, Guerilla Gardening (Making Seed Bombs), Hacking Civic Engagement, How To Make Shadow Puppets, Information Aesthetics, Installing Mesh Network Nodes, Introductory Soldering, Jewelry Repair, Linocut Stamp Carving, Localized Peer-to-Peer File Sharing, Long-Exposure Photography, Making Flutes From Vegetables, Meme Semiotics, Molecular Gastronomy, Mutual Aid Logistics, Play As A Language, Photogrammetry & Miniature Printing, Retro-Futurism, Sewing Sock Monkeys, Shadow Economies, Simple Lock-Picking, Soft Circuitry, Surreal Cinema, Speculative Futures, Sustainable Transportation, Surveillance Culture, Tessellated Origami, The Aesthetics of Complicity, The Anatomy of an Apology, The Biology of Deep Sea Creatures, The History of Amateur Radio, The Spomenik Database, Truth in Media, Urban Foraging, Visible Mending, VR for the Technical Novice, and What Is Citizen Science.

Founder & Producer

The Heart Of The World

I designed and executed a proof-of-concept crowd-funded grassroots project to save The Raj, a historic proscenium theatre in Vancouver, from demolition, and turn it into a new venue, The Heart Of The World. Years before any online crowd-funding platforms existed, my campaign raised over $250,000 in under 4 months, gathered over 150 volunteers, and was covered by the CBC, CBC Radio, Vancouver Jazz, The Globe & Mail, and The Georgia Straight. The project functioned as a high-visibility cultural magnet, attracting high-profile creative support (including committed appearances by industry icons like Guy Maddin) and securing significant community-driven capital for physical venue renovations.

 

The project was cut short, but the plans created for Heart of the World were successfully leveraged by colleagues at The Cultch, and the venue was saved, fully restored, and now operates as The York Theatre. (The knowledge and experience gained from this project later successfully helped with the purchase and launch of The Rio Theatre, also in Vancouver).

Co-Founder & Producer

Vancouver Zombiewalk

Remember flashmobs? Began the West Coast Zombie Walk, which spread directly from my work in Vancouver and Seattle to at least 15 more cities. I eventually gathered staff and we kept it going every September until at least 2016, involved thousands of walkers, and (eventually) collected significant donations for the Vancouver Food Bank.

Co-Conspirator, Creative Director, Director of Mayhem Management

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Worked on 50+ independent creative projects for a guerrilla-style event production company. We also rented out event and film equipment to other counter-culture and off-grid productions. As a side-project, I also co-managed the ███████ ████ ██████, Vancouver’s premiere mobile pirate cinema. 

 

The LinkedIn version: Engineered rapid-deployment infrastructure for high-capacity, unconventional venues, managing complex electrical, audiovisual, and spatial logistics under tight, high-consequence constraints. Built operational resilience through the design of versitile “leave-no-trace” technical workflows, enabling high-quality creative output while navigating unauthorized and clandestine, pirate-style field operations.

Production Specialist

Various Events, Plays, Shows, & Festivals

Supported and helped produce 140+ plays, events, shows, and festivals. Job titles included: Animator, Assistant Director, Audience Services Coordinator, Casting, Combat Consultant, Continuity, Coordinator, Foley Artist, Lighting Design, Production Assistant, Projection Designer, Props, Publicity, Puppeteer, Pyrotechnician, Seamstress / Costumer, Set Design, Sound Design, Stage Manager, Team Lead, Technical Director, and Voice Artist.

 

Worked for and with the Crazy 8s Film Festival, Dances For A Small Stage Festival, East Vancouver Cultural Centre (The Cultch), Eastside Culture Crawl, Eye of Newt’s Silent Summer Nights, HereBeMonsters, PuSh International Performing Arts Festival, Stanley Park Christmas & Halloween Trains, The Salvation Army Adopt-A-Family program, Theatre Under The Gun, Twisted Poets Literary Salon, VanCity Credit Union, Vancouver Car Free Days Festival, Vancouver Folk Music Festival, Vancouver Fringe Festival, Vancouver International Children’s Festival, Vancouver International Film Festival, Vancouver International Jazz Festival, Vancouver International Poetry Festival, Vancouver Poetry Slam Association, Verses Poetry Festival, VIVO Media Arts Centre and more.

Honours Bachelor of Digital Experience Design (ongoing)

George Brown Polytechnic

Creating human-centred, socially conscious, and economically viable digital solutions. This program covers diverse fields, including UI/UX design, motion graphics, AR/XR design, experiential and interactive design, frontend and backend development, and basic programming in several languages.

Bachelor of Arts, Sociology Major (ongoing)

Athabasca University

Targeted continuous education focused on the human and systemic aspects of technology and building the qualitative research and behavioral science foundations required for HCI. Specialization in psychology, sociology, research methodologies, and the social impacts of technology.

Visual Media Production Certificate of Achievement

City College of San Francisco

Earned as part of an AS curriculum I pursued after being selected for a transfer pathway into UC Berkeley’s HCI programs.  Interrupted by campus closures in 2020.

 

This course covered design from paper to pixel, focusing on research-driven methodologies, usability testing, interactive product development, intermediate design theory,  technical typography, project management, and team collaboration.

 

Information, Technology & Creative Interaction Coursework

Continuous Learning

Deepening the ‘technologist’ in Creative Technologist, my ongoing independant studies  include classes in emerging technologies, interactive systems, political and sociological theories, programming, prototyping, and computational media. 

Core Creative Technology Skills

UX / Product Design

Front-End Development

Prototyping & Tools

Systems Thinking

Collaboration & Workflow

Creative Coding

Visual & Motion Design

01

arts

Interactive & Immersive Experiences

Designing multi-sensory, narrative-driven digital environments that respond to user input and behavior.

02

tech

Sociotechnical Infrastructure

Building systems from the point of view of infrastructure as a foundational layer for human community and organizational behavior.

03

intersections

Spatial & Environmental Interaction Design

Exploring how digital systems behave in physical, spatial, or installation-like contexts.

04

people

Cross-Silo Alignment & Experience Translation

Orchestrating intent, understanding, uptake, and direction between people working across disciplines and constraints.

Case Studies

Selected Work

Digital Marketing

Website Development

Website Design

Theme Development

UI & UX Design

Graphic Design

Plugin Development

Services

Areas of Expertise

01

Interaction Design

Owing to tremendous advancements in machine learning and other technology chatbots have the year.

02

Digital Marketing

We waste so much today matters is by the tasks for yourself. closer look at a design case study.

03

Brand Identity

Design systems are a crucial success factor for digital businesses, and virtually every major player

04

Web Development

Creative web & app developer who dream the world better place creating the most captivating products.

Worked more than 50 global largest brands

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Testimonials

Clents Feedback

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John Doe
CEO, Admand
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Mukkher Halk
Designer at WealCoder
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John Doe
Designer

Contact

Get in Touch

Whether it’s a project idea, a quick question, or just a friendly “hello,” my inbox is always open.

Current Geolocation

Toronto, Canada